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Over 120 sites UK wide and growing Over 39 sites Australia wide | 02 sites New Zealand wide 0844 820 2255 Mon - Fri 9:00am-6:00pm 0870 724 6822 or 0870 PAINTBALL |
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The
Kettering paintball site offers several great paintball game scenarios and game zones, ensuring you have an action-packed, adrenaline-pumping day out. To book your place online simply click here or select the book now button above or alternatively give our friendly paintball customer service team a call on 0844 820 2255
or 0870 724 6822.


| Minimum Age: | 12 - can take 11yrs old needs to be in year 7 | |
| Times Open: | 10am - 4pm |
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| Lunch: | At the Kettering paintball site lunch is included when you book for your full day of paintballing. Only available if 8:30am start is booked | |
PRICESTo secure your booking you will be required to £11.50 Online and over the phone Additional Paintballs and Bulk Buy Option
If you require additional field entry passes to the
Kettering paintball venue, they are yours for an
exclusive all day price. |
SITE FACILITIES
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Please Note: The location on the map may not be the exact location of this paintball site. Full map and directions will be included in your booking confirmation.
KETTERING PAINTBALL GAME ZONES
JUNGLE Bunker HopCalled the Jungle field due to the fast and intense close quarter combat. Players need to watch every angle on this field, and work well as a team in coordinating cover when moving up the field. UP-THE-HILL On the Hill This field relies on stealth and cunning. With hundreds of hiding places, the enemy could be anywhere. Don't be surprised if you all of a sudden find that you have stumbled into an enemy platoon. BUNKER The BunkerBeing one of our largest fields, it's no surprise it is one of the favorites for most who visit us. This field allows players to truly test their handballing skills, for moving between bunkers and finding that weak spot in the enemies defenses. FORT Inside the Fort One of the field types that no paintball site should be without; the fort field is always great fun to play. Players need to work together in attacking this one, never giving the enemy time to dig in. CAPTURE THE FLAG Two teams skirmish to capture the opposition's flag and return it to their own flag station. Any player tagged with the Flag must place it on the nearest available cover. The flag should always be carried in the hand and not hidden. CENTRAL FLAG Grab theFlagSimilar to capture the flag except one flag is located directly between the two teams. The first team to get the flag in the middle will score the "Flag Pull" (usually 20- points) this is only scored once per game for the first team there. When the flag is taken to the opposition's Flag station, a "Flag Hang" (usually 50 points) is achieved provided the player has not been tagged. STORM THE BUNKER Defend the BunkerIn a race against the clock one team must capture the Bunker off the other team. A flag is placed in front on the bunker and the attackers using team work & suppressive fire must get this flag back to their starting point to win this game within the time allowed. DEFEND THE FORT Sneak up to the FortIn a race against the clock one team must capture the Bunker off the other team. A flag is placed in front on the bunker and the attackers using team work & suppressive fire must get this flag back to their starting point to win this game within the time allowed. SPEED-BALL An all againts all mastacre, allowing a player to stay in for as long as he can stand the PAIN. This is one definantly not for the wimps. |
KETTERING PAINTBALL SITE PHOTOS
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